Resume

Oscar

Product Designer, Design Systems

April 2022 – Present

Lead designer for Anatomy, Oscar's design system. Projects range from designing core foundations, formalizing standards for component documentation, defining processes for component/feature requests, documenting guidelines on how to contribute to Anatomy and work with the core team and much, much more.

PAX

Senior Product Designer

August 2021 – December 2021

Designing experiences for the PAX mobile and web application for connected hardware devices. Responsibilities include design direction, product research, strategy, user interface design, user interaction design, motion design, visual communication and prototyping.

Slalom

Product Designer

August 2018 – April 2021

Product design consultant helping companies design and build digital products and experiences. I provide expertise with responsive web design, interaction design, user experience, usability, visual communication and front-end development. Clients I’ve worked for include Google, American Express and United Healthcare.

Xilinx

UI/UX Designer & Developer

February 2016 – August 2018

Designed and developed digital experiences for Xilinx.com. Designed and launched a template for product pages that would scale with growth, while streamlining processes for the team. Redesigned the training portal and curriculum templates. Redesigned and supported internal intranet. Helped to lead rebrand intiative focusing on visual identity design. Started a design system, focusing on creating a component library and foundational elements to help speed up the design and development of xilinx.com.

Galileo

Lead Instructor & Curriculum Developer

June 2015 – February 2016

Taught 4-8th graders how to design and develop video games and mobile applications while leading teacher assistants. Created and taught four curriculums: Intro to 3D Game Design, 3D Game Design Masters, Mobile App Creation and Mobile Game Design.

UEGroup

UI/UX Designer (Intership)

October 2014 – February 2015

Researched and designed game character configuration UI/UX concepts for the “Create a Class” system for Activision’s Call of Duty franchise. Designed and developed a prototype for UEGroups internal moodboard tool, YOUXEMOTIONS.

University of California, Santa Cruz

Web Designer & Developer

October 2013 – June 2014

Undergraduate researcher assisting Dr. Michael Strong and John Gargani on education research. Designed and developed two web applications to help conduct education based studies.

Cubico Media Labs

Graphic Designer (Internship)

June 2013 – September 2014

Designed graphics for digital content and apparel. Redesigned the e-commerce portion for the company’s website. Designed and developed a prototype template using Bootstrap.js.

University

University of California, Santa Cruz

Bachelors of Science:
Computer Science - Game Design

September 2010 – June 2014

Design

  • Web Design
  • Responsive Design
  • Interaction Design
  • Motion Design
  • Visual Design

Tools

  • Sketch
  • Figma
  • Photoshop
  • Illustrator
  • After Effects

Development

  • HTML
  • CSS
  • SASS
  • Javascript
  • React
  • Gatsby
  • Jekyll

Research

  • Design Sprints
  • Workshops
  • User Testing
  • Storyboarding

Interests

  • Game Design
  • Motion Design
  • AR/VR Design
  • Skateboarding
  • Guitars