Resume
Oscar
Product Designer, Design Systems
April 2022 – Present
Lead designer for Anatomy, Oscar's design system. Projects range from designing core foundations, formalizing standards for component documentation, defining processes for component/feature requests, documenting guidelines on how to contribute to Anatomy and work with the core team and much, much more.
PAX
Senior Product Designer
August 2021 – December 2021
Designing experiences for the PAX mobile and web application for connected hardware devices. Responsibilities include design direction, product research, strategy, user interface design, user interaction design, motion design, visual communication and prototyping.
Slalom
Product Designer
August 2018 – April 2021
Product design consultant helping companies design and build digital products and experiences. I provide expertise with responsive web design, interaction design, user experience, usability, visual communication and front-end development. Clients I’ve worked for include Google, American Express and United Healthcare.
Xilinx
UI/UX Designer & Developer
February 2016 – August 2018
Designed and developed digital experiences for Xilinx.com. Designed and launched a template for product pages that would scale with growth, while streamlining processes for the team. Redesigned the training portal and curriculum templates. Redesigned and supported internal intranet. Helped to lead rebrand intiative focusing on visual identity design. Started a design system, focusing on creating a component library and foundational elements to help speed up the design and development of xilinx.com.
Galileo
Lead Instructor & Curriculum Developer
June 2015 – February 2016
Taught 4-8th graders how to design and develop video games and mobile applications while leading teacher assistants. Created and taught four curriculums: Intro to 3D Game Design, 3D Game Design Masters, Mobile App Creation and Mobile Game Design.
UEGroup
UI/UX Designer (Intership)
October 2014 – February 2015
Researched and designed game character configuration UI/UX concepts for the “Create a Class” system for Activision’s Call of Duty franchise. Designed and developed a prototype for UEGroups internal moodboard tool, YOUXEMOTIONS.
University of California, Santa Cruz
Web Designer & Developer
October 2013 – June 2014
Undergraduate researcher assisting Dr. Michael Strong and John Gargani on education research. Designed and developed two web applications to help conduct education based studies.
Cubico Media Labs
Graphic Designer (Internship)
June 2013 – September 2014
Designed graphics for digital content and apparel. Redesigned the e-commerce portion for the company’s website. Designed and developed a prototype template using Bootstrap.js.
University
University of California, Santa Cruz
Bachelors of Science:
Computer Science - Game Design
September 2010 – June 2014
Design
- Web Design
- Responsive Design
- Interaction Design
- Motion Design
- Visual Design
Tools
- Sketch
- Figma
- Photoshop
- Illustrator
- After Effects
Development
- HTML
- CSS
- SASS
- Javascript
- React
- Gatsby
- Jekyll
Research
- Design Sprints
- Workshops
- User Testing
- Storyboarding
Interests
- Game Design
- Motion Design
- AR/VR Design
- Skateboarding
- Guitars